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ExVenture Logo

A MUD (Multi-User Dungeon) written in Elixir.


Powerful web admin

  • Everything is editable by the web admin panel and live in the game on save
  • There are no text files to edit, everything is stored in PostgreSQL

Web client

  • Using Phoenix Channels, ExVenture ships with a built in web client
  • Hosted by the app itself, accessible by browsing to /play

Cross Game Chat

  • ExVenture fully supports the Gossip network
  • Cross game channels
  • Cross game tells

Front Page

  • News announcements
  • Help is web accessible
  • Classes, skills, and races are all available on the home page
  • Send and receive in game mail from your account page
  • Chat with players in the game from the web chat


  • The telnet connection does not allow passwords to be entered over plaintext
  • Add TOTP to your account


  • Crashes are contained in the room that they occur and those processes restart cleanly
  • Player connections are not dropped during session recovery

Multi-node support

  • Use the power of elixir to start a cluster for your game
  • The world is spread across the entire cluster
  • Building on local resiliency, the app will stay alive if a node goes down


  • PostgreSQL 10
  • Elixir 1.6.6
  • Erlang 21.0.2
  • node.js 8.6


mix deps.get
mix compile
cd assets && npm install && node node_modules/brunch/bin/brunch build && cd ..
mix ecto.reset
mix run --no-halt

This will start a server on port 5555 that you can connect with using the local.tin tintin++ config. Ecto reset will include a sample area, classes, skills, and a login. You can also load http://localhost:4000/ in your browser for the admin panel and web client.

Running Tests

MIX_ENV=test mix ecto.create
MIX_ENV=test mix ecto.migrate

Web Client

There is a web client located at http://localhost:4000/play.

Web Client

Admin Panel

There is an admin panel located at http://locahost:4000/admin that you can build out the game in. Create zones, rooms, npcs, items, etc. in the panel. They will become live instantly on creating or updating.

You can see more on

Admin Dashboard


Distillery is used to generate releases. Once a release is generated you can copy the tar file to the server and start it up.

cd assets && node node_modules/brunch/bin/brunch build && cd ..
MIX_ENV=prod mix compile
MIX_ENV=prod mix phx.digest
MIX_ENV=prod mix release

The script will also do the same.


The game does not support TLS natively, but you can get nginx to serve as a termination point and forward locally to the app. Nginx needs to be built with two modules, stream_core and stream_ssl. You will also need to set the ssl_port option in networking. By default it will load from the SSL_PORT ENV variable.

stream {
  upstream exventure {

  server {
    listen 5443 ssl;

    # Copy in your main site's settings here
    ssl_certificate /path/to/file.pem
    ssl_certificate_key /path/to/file.key

    proxy_pass exventure;


Prometheus metrics are set up and will be reported on /metrics. You may want to have nginx deny requests to this endpoint or whitelist it for IPs, etc.